DarkMaze
A downloadable Darkmaze for Windows and Linux
This is a very simple game about you ending up in hell burocracy and you need to found the exit to Paradise. You will have a guide, Virgilio , who is gonna help you escape by giving a special WD40.
| Updated | 22 days ago |
| Published | 26 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Funwolfgun998 |
| Genre | Puzzle |
| Made with | Unity |
| Tags | Atmospheric, Dark, Indie, lidar, Narrative, Psychological Horror, Singleplayer, Unity |
| Average session | About a half-hour |
| Languages | Italian |
| Inputs | Keyboard, Mouse |
Install instructions
At the moment Windows and Linux only. Download the Zip, unpack it and you are ready to go.


Comments
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Simple LIDAR maze game. Even if the game is in Italian, you can still infer what the goal is even if you don't understand the story.
There is a difficulty selection which makes me think there might be enemies, but I didn't play long enough to complete the game or confirm this. The game does not run smooth. It feels very stuttery and the controls feel like tank controls despite using a mouse. Coupled with the fact that I couldn't understand the story, I saw no point in continuing further.
All in all, just a normal game that could use some improvements. You might enjoy it better if you understand Italian.
I'm very sorry that you weren't able to understand the story because everything was in Italian.
There are no enemies inside the game, only the "voices" that talk with you during the gameplay and help you discover all the info about the level, there are background descriptions, nothing that is needed to complete the level.
I would like to know better about the smoothness of the game because I didn't run into any particular problems, even on my laptop, that isn't good for games, when I did my tests.
If I'm going to do an update, I will try to resolve the language barrier so more people can enjoy it
It jumps between 55-90 fps very frequently (Specifically when turning in-game) which is what makes it feel stuttery I believe.
I'm running the game on a 4070ti super so the FPS being that low and inconsistent isn't ideal (Even more so on a simple LIDAR game), it becomes especially obvious on a 180Hz monitor.
If you were running it on a mid range laptop where you're expecting ~60fps on a lower refresh rate monitor it would be a lot harder to feel or identify that.
That said, the game is definitely playable for those who don't mind the FPS drops, it just won't feel smooth.
Ok thanks for letting me know about this problem.
The thing is that all particles are calculated by the CPU not the GPU (so in this specific case your 4070ti is "useless") and I can understand now what you meant with the inconsistency.
To use GPU for the particles is a little more complicated and I need to do a litte of research to implement it in the game.